Posts Tagged ‘wow’
‘WOW’ players angry over plan to use real names
‘WOW’ players angry over plan to use real names
Blizzard — the company responsible for the popular online game “World of Warcraft” — hopes to give trolls, spammers and flame wars the boot by forcing players to use their real names in discussion forums. Players respond with a resounding “WTF?” World of Warcraft – Blizzard Entertainment – Flaming – Games – Video Games
Read more on MSNBC
Blizzard Real ID system sparks controversy
World of Warcraft maker limiting forum posting, cross-game chat, other Battle.net features to those who sign up using their real names; user outcry thread tops 30,000 posts.
Read more on GameSpot
World Of Warcraft
By: Matt Garrett
World of Warcraft is a massively multiplayer online game, which means that thousands of players from all over the world compete for the world of Azeroth. World of Warcraft allows a large number of players to participate while making player versus player combat possible. World of Warcraft allows its players the flexibility of competing on an individual basis or forming teams and alliances. This suits both the lone player and the team player.
The World of Warcraft provides extreme terrain, such as the burning steppes and formidable heroes, such as Thrall, Cairne Bloodhoof and King Magni Bronzebeard. You can create your own character from a combination of races, classes and professions. The races in World of Warcraft include: Read the rest of this entry »
World of Warcraft is Addicting
By: James Bacon
World of Warcraft is currently the number one MMORPG (Massive Multiplayer Online Role-Playing Game) right now and it should be. Why? Cause it’s so addicting. Once someone plays it, they will get hooked. It is one of the most enthralling games around and there’s something about the game that just gets you hooked once you play the game.
World of Warcraft lets you escape real life and enter an alternative world where you can pick your race and power. People in the game sometimes get involved in their character which makes it more fun. Bad mouthing, ambushing and raiding the other race is just a daily routine for some players in the game. Read the rest of this entry »
Who Plays World Of Warcraft
By: Hunter Crowell
World of Warcraft has developed an enormous following since its release in November 2004. It has built upon its initial success to become an enduring and hugely popular title. The demand for the game has been stronger than its creators might have expected, and it is now a fully-fledged social phenomenon, attracting all kinds of people to its world.
World of Warcraft has enjoyed global success and acclaim. It seemed natural that it would do well in America, where there was anticipation for a new Warcraft title. The truth though is that it has taken off everywhere it has been released. It has been a massive hit in Asia, Australia, Canada, and Europe, and has many international fans and subscribers. The game has a simple, universal appeal that transcends language barriers and geography. Read the rest of this entry »
Best Practices For A Warrior In World Of Warcraft
By: Hunter Crowell
The Job of the Warrior is to get relentlessly beat upon. While there are a handful of classes in World of Warcraft that have the capability to tank, the Warrior stands above them all with more talents, abilities and equipment geared for the role. In a group setting, if the warrior dies first, they died knowing they did their job to the best of their abilities. Some players are better at holding the agro from the monsters than others, but it’s a common adage that effective tanking is 10% gear, 10% talent build and 80% skill.
A large part of effective tanking is outside the hands of the warrior. One common fallacy held by the players of World of Warcraft is that if a tank loses control of a monster, he’s a bad tank. While this very well could be true, the case could actually be quite the opposite. There is a limited number of things a Warrior can do to generate threat on a creature. Assuming that the skill, talents build are in place and the gear collected, he can build a lot of threat. There is an upper limit to the threat obtainable. When a character is assigned to tank, he will not be generating the majority of his threat from dealing damage to a target. Outside of the Warrior class, dealing damage is the best way to increase threat on a monster. Over a period of time, the threat from damage caused by another character can overcome the threat generated by the tank. In such a situation, as long as the warrior was using all his abilities to their maximum effectiveness, there’s nothing else he could have done to keep the focus of the enemy. A party who knows this, and can manage their own threat makes the tanks life that much easier. At lower levels, the group tends to blame the tank if he loses control of the monster. In the end game forty man instances, the smart groups tend to blame the player who pulled the target for not managing his own threat. Read the rest of this entry »


